KNOWN ASSOCIATES
It’s all off the record.
A mischievous social deduction card game where secrets are currency and your friends are the suspects.
Known Associates is a social deduction card game built on secrets, suspicion, and stylish betrayal. One player leaves the room while the rest respond anonymously to a file about them. Then they return, hear the statements, and try to figure out who said what.

the briefing
Known Associates is a social deduction card game built on secrets, suspicion, and stylish betrayal.
Each round, one player becomes The Focus while the rest of the group responds anonymously to a prompt about them. Once the answers are collected and shuffled, The Focus returns to hear each statement read aloud and interrogate the room to figure out who said what.
It is part intuition, part deception, and part knowing your friends a little too well.
A social event disguised as a card game.
The Case Files
Every Case in Known Associates is built to reveal something useful, suspicious, or deeply inconvenient.
Some prompts expose habits. Some test loyalties. Some are pure social damage. The best ones sit somewhere between honesty and sabotage.
Some prompts expose habits. Some test loyalties. Some are pure social damage. The best ones sit somewhere between honesty and sabotage.
Gold files
Strategic and social. Status, hierarchy, reputation, and public perception.
red files
High danger. Intense, brutal, or relationship-testing prompts.
green files
Truth and tension. Revealing habits, contradictions, or secret behaviors.



Not every answer should be trusted. All of them should be remembered.
standard operating procedures
Simple in theory. Risky in practice.
01
the focus steps out
One player leaves the room while the rest of the group draws a Case and responds to the prompt.
02
Statements are collected
Responses are submitted anonymously, then gathered and shuffled before The Focus returns.
03
The room goes on record
Each response is read aloud. The Focus interrogates and tries to match each statement to its author.
04
Score intuition and deception
Points go to sharp reads, clever bluffs, and the people who know exactly how to sound like someone else.
Inside the box
Everything you need for a very enjoyable breach of trust.
- Interrogation Files with 80+ Case prompts
- Materials for anonymous responses
- Rules for 3 – 20+ players
- Enough suspicion to ruin a perfectly nice evening

what kind of night this is
Designed for replayability, social chaos, and highly questionable honesty.
This is not a loud, random party game built on disposable prompts and forced chaos.
Known Associates is for groups that like sharp humor, reading the room, and saying the kind of thing that gets funnier once everyone knows who wrote it.
It plays best with people who know each other at least a little, communicate confidently, and can handle a round of suspicion in good fun.
Known Associates is for groups that like sharp humor, reading the room, and saying the kind of thing that gets funnier once everyone knows who wrote it.
It plays best with people who know each other at least a little, communicate confidently, and can handle a round of suspicion in good fun.
something really really funny
matt zach
secure your copy
The files are open
If Known Associates sounds like your kind of night, this is where you claim a copy, follow the launch, or back the project when it goes live.
